My Game Engine uses an early version of OpenGL, so it should work on even the oldest OpenGL capable graphics card.
Operating system must be Windows.
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Being one of my favorite games, Gateway To Apshai consists of 8 levels, each consisting of 16 dungeons, each consisting of 60 rooms, for a total of 7680 rooms.
Gateway to Apshai generates its dungeons procedurally from a table of preselected pseudo-random number generator seed values.
Both the Commodore 64 and Atari releases of this game lock-up at dungeon 8, level 7 due to a level generation failure (endless loop).
I created Gateway To Apshai Macro to minimize the keypresses required to play the game.
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One of my favorite games is The Elder Scrolls III: Morrowind.
The game do not have the ability to mouselook (free look) with keyboard, you can only change camera view with the mouse.
Playing Morrowind, with my right hand always holding the mouse, over several years was painful to my hand, giving me mouse arm and wrist pain.
With this program you map mouse axis to a keyboard button.
Key And Mouse Mapping also have keyboard mapping.
This program does not rewrite your Windows keyboard mapping configuration.
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Sherlock Map was created so I can find my way through Sherlock from Melbourne House.
The game is confusing to navigate. Several paths only let you go in one direction, you can't go back the path you came.
The map is not finished, because I have not completed the game myself yet, and I don't want to read any walkthrough.
The point of a adventure game is to solve it yourself.
If I read a walkthrough of Sherlock, and solved the game that way, it would just feel like cheating.
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